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Suppose you had the following layer:
#usda 1.0
(
defaultPrim = "ParentXform"
)
def Xform "ParentXform"
{
def Mesh "ChildMesh"
{
}
}
If you wanted to add a property to "ParentXform" such that it would automatically propagate to "ChildMesh" without having to add the same property to "ChildMesh", which of the following changes to "ParentXform" would make this work?
What sort of plugin implements logic to locate resources such as @mycompany://path/to/my/resource@?
What is the correct prim type in UsdShade for sharing reusable portions of shading networks, allowing for parameterization?
What is the only reliable way in OpenUSD of encoding the motion of primitives whose topology is varying over time?
You are a developer creating an OpenUSD exporter for an application that also supports import of USD assets. To enable collaborative workflows, you're adding an “export as overrides†option.
Which approach correctly describes which structure your exporter should generate?
Which of the following sentences are correct when converting between .usda, .usdc, .usd and .usdz files? Choose two.